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Gone home review
Gone home review










gone home review

We've all understood in a general sense that videogames can tell stories in a way no other medium can. Gone Home only barely qualifies as a game it’s more of an interactive narrative where the pace is controlled by the player and can be explored non-linearly. This is an unbelievably important achievement for our industry, and why this game deserves to be recognised. Gone Home has become a poster child for this rift. Gone Home is simply an incredible story that approaches subjects that once would never have made sense in a video game and, you know what One of the greatest things about it is that the fact that I’m confident it would fail as a film. But it doesn't respond by merely dressing up literary devices with indie whimsy and calling it interactive storytelling: the characters and their stories don't exist without your insight and emotional intelligence. Accusations of nepotism, corruption, and pushing of social justice agendas have caused a rift between gamers and game reviewers. Gone Home is a game that seems to emerge from a deep, creative restlessness with the testosterone-and-adrenaline fuelled conventions of videogames. Gone Home Review Gone Home is a story-driven, mystery game wherein you arrive home from a trip overseas and are greeted by an empty house. She gradually becomes less an individual and more an avatar immersed in evocative symbols of a time and place: a poster with the names of Black Francis and Lisa Loeb cassette tapes with handwritten inset cards console cartridges, and cheat codes scrawled on pieces of paper.

gone home review gone home review

Found objects and the diary segments tell a very personal story. Who wouldn't see a bit of themselves in her and root for this passionate teenager? This sentimentality can be moving at times, but the way her story feels unambiguously administered rather than intuited weakens the premise and challenge of the game. Gone Home ’s world is small but dense and packed with realistic details that immediately endear Sam to me. There is no need for a game like Gone Home to be six or nine hours like most other games happen to be for seemingly no reason at all. But if it had gone on longer I would have been very upset. Well, short for our gaming standards considering it only clocks in at two hours. She's likeable, creative, headstrong and about to crash-land into adulthood. Be prepared though, be prepared for a short game.












Gone home review